tag:blogger.com,1999:blog-13296248.post114904843425725359..comments2024-02-12T00:47:08.699-08:00Comments on David Weiss: General Theory of DesignDavid Weisshttp://www.blogger.com/profile/00629153569649264575noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-13296248.post-1149142046574527912006-05-31T23:07:00.000-07:002006-05-31T23:07:00.000-07:00:) So there's a baited comment. Sure, shiping freq...:) So there's a baited comment. Sure, shiping frequently is not the only way to get feedback on a design, but it is certainly the most tangible. It <B>can</B> also be the most costly. A paper prototype, a Flash mockup, a recorded usability test, a site visit, even verbal feedback from a web form, they all allow different levels of communication effectiveness and context about what could be and provide valuable datapoints. I still view them, costs aside, as less ideal than working code. Of course, cost always counts, so another question could follow: "Is there a way to ship more frequently in a way that doesn't cost so much?"David Weisshttps://www.blogger.com/profile/00629153569649264575noreply@blogger.comtag:blogger.com,1999:blog-13296248.post-1149140561126547942006-05-31T22:42:00.000-07:002006-05-31T22:42:00.000-07:00Your friendly local user experience researcher wou...Your friendly local user experience researcher would like to remind you that shipping as frequently as possible isn't the only way. :)Anonymousnoreply@blogger.com