ExCodeWarrior
When we first heard about the switch to Intel and the corresponding requirement of also switching to Xcode someone came up with the great idea of the shirt above. The idea being that once a team has their application working in Xcode they get the shirt. Since the internal tools I write are infinitely less complex and almost completely written in Cocoa, our team got the shirts first. :) I've mentioned this before, but for Office, this transition has got to have been the biggest we've ever done. 1. New compiler: CodeWarrior to GCC 4.0 2. New IDE: CodeWarrior to Xcode 3. New additional chipset: PowerPC and Intel 4. New executable file format: PEF binaries to Mach-O 5. New XML based file format for Word, Excel and PowerPoint All this AND all the super cool features of Office 12! The Office X product release was nothing compared to this product cycle. It just takes a special kind of developer to tackle all this change for a project as big as Office. Eric Lippert makes a very astute post on what it's like to work on a big project which I'll quote:
Q: What do rocket scientists say when they want to describe a portion of their work as easy? A: "This bit isn't exactly brain surgery." I think that pretty much everyone would agree that rocket science and brain surgery are both intellectually demanding pursuits. But it seems to me that there's a fundamental qualitative difference between them. Rockets are devices constructed by humans for specific purposes. Though there may be considerable systemic interactions between all the parts of a rocket which must work harmoniously together, those interactions are the result of careful design. The rocket as a whole can be decomposed into its original parts, and those parts can be independently tested to see if they meet their design criteria. Furthermore, the aim of rocket science is usually to deliver a specific payload to a specific place at a specific time. Though it is no mean feat to get to the moon, we can least for all practical purposes calculate the future position of the moon at any time you care to name to any degree of precision. And yes, it's hard, and yes, mistakes are made, sometimes with tragic consequences. But fundamentally, rocket science is about shaping raw matter into precise forms to achieve precise tasks. Brain surgery isn't nearly so much like that. We're presented with a lump of thinking, dreaming meat that we barely understand how it works and is presently being used to solve all manner of problems that evolution did not design it for. Our understanding of brains is strongest at the very low level – the neurochemical level – and at the very high level – the gross divisions of the brain into the centers that control particular muscles, responses, etc. But we have practically no understanding whatsoever of any level between those – we are no where close to understanding what algorithms the brain uses to recognize faces or write music. And a working, living brain has trillions of interacting parts which were not designed with orthogonality or functional decomposition in mind. I've been thinking about the difference between brain surgery and rocket science lately in the context of my coworker Peter Hallam's essay on the difference between writing new code and modifying old code. Naively, one would think that adding new features to code would be like rocket science. You understand all the parts, you figure out how to redesign the parts to admit the new desired behaviour, you implement it, test it, and you're done. It's an intellectual challenge, but it's fundamentally amenable to analysis because every part has a clear, well-designed function that can be tested independently. But as Peter points out, anyone who has actually tried to add major new functionality to existing code knows that most of the time its more like brain surgery. We know what the code does on a gross level. (Say, tokenize source, parse, create symbol tables, bind type annotations, check reachability, generate code.) We know what any part of it does on the microscopic level. (Say, move the contents of this register to that memory location.) The hard part is understanding what the algorithms are that make up the large-scale behaviour, and understanding how to tweak them to admit the new desired behaviour without breaking anything. (How does tweaking early nullable realization during binding affect rewriting lambdas into expression trees? Who knows? Not me, that's for sure!) Understanding all that stuff is the incredibly hard part; actually putting the code under the knife is comparatively trivial. A big part of good implementation of software-in-the-large is making sure that the program is more like a rocket than a brain. Coming up with tools to enable that admirable goal is the hard part.I'm a bit of a 3rd party observer of all the work our developers are doing to get Office through this transition from my perspective I am very impressed. There's a lot of brain surgery and rocket science going on. It's amazing to watch.
5 comments:
What you described remind me of a conversation I had with an Mac OS engineer after 10.0 was released.
Ditching OS9 for 10 was about changing from brain surgery to rocket science.
In 9, there is still some code for the specialized chip of the early Quadra AV. Those DPS chip are dead for years but it was out of the question to remove the code checking for them because it would break something else...
I hope the MacBU will make a public beta of Office 12 as the Office Win did. I can't wait!
Those shirts are great!
Can normal people get that shirt? I love working in Xcode.
Sorry Mitchell, they are only for MacBU developers.
I too want an Office for Mac 12 beta. I think more eyes seeing the code would be a benefit to the team, reporting any kinks or flaws before GM.
Kudos for the all the hardwork and dedication that you have put into transitioning to xCode. Do you say to yourself, "darn, I wish I had just listened to Apple and move to xCode from the beginning?"
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